Categories: Configuration
Categories: Configuration
Selections: Matched
Categories: Configuration
Selections: Farsight Enclaves, Show Sept Tenets rule
Categories: Configuration
Rules: Sept Tenets
Abilities: Aggressive Footing, Farsight Enclaves Tenet: Devastating Counter-Strike
| Abilities | Description | Ref |
|---|---|---|
| Aggressive Footing | [All FARSIGHT ENCLAVES units in FARSIGHT ENCLAVES Detachments gain the Aggressive Footing ability:] When resolving an attack made with a ranged weapon by a model in this unit against an enemy unit within 12", treat that enemy unit as having one more markerlight counter than it actually has. |
Psychic Awakening: The Greater Good p50 |
| Farsight Enclaves Tenet: Devastating Counter-Strike | Re-roll wound rolls of 1 for models with this tenet for shooting attacks against enemy units that are within 6" of the firing model. | Codex: T'au Empire p127 |
Categories: Stratagems
Categories: Stratagems
Selections: 2. Through Unity, Devastation, Advanced targeting system [6pts], 3x Cyclic ion blaster [54pts], Warlord
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, XV85 Enforcer, Warlord
Rules: For the Greater Good, Manta Strike
Abilities: 2. Through Unity, Devastation, Advanced targeting system, Master of War, Unit: Commander in XV85 Enforcer Battlesuit, Weapon: Cyclic ion blaster (Overcharge), Cyclic ion blaster (Standard)
| Abilities | Description | Ref |
|---|---|---|
| 2. Through Unity, Devastation | In each of your Shooting phases, you can pick an enemy unit that is visible to your Warlord. Until the end of the phase, each time you make a wound roll of 6+ against that unit for an attack made by friendly <SEPT> unit within 6" of your Warlord, the Armour Penetration characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). | Codex: T'au Empire p131 |
| Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
| Master of War | Once per battle, at the beginning of your turn, a single COMMANDER from your army can declare either Kauyon or Mont'ka: * Kauyon: On a turn in which you declare Kauyon, at the start of your Movement phase, you can select any friendly <SEPT> units that are within 6" of the <SEPT> COMMANDER. Until the end of the turn, the selected units cannot move for any reason, but you can re-roll failed hit rolls for attacks made by these units. * Mont'ka: Friendly <SEPT> units within 6" of the COMMANDER can both Advance and shoot as if they hadn't moved this turn. Unless stated otherwise, you can only use Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Commander in XV85 Enforcer Battlesuit | 8" | 3+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ | Codex: T'au Empire p93 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Cyclic ion blaster (Overcharge) | 18" | Assault 3 | 8 | -1 | D3 | If you roll one or more hit rolls of 1, the bearer's unit suffers a mortal wound after all of this weapon's shots have been resolved. | Codex: T'au Empire p121 |
| Cyclic ion blaster (Standard) | 18" | Assault 3 | 7 | -1 | 1 | - | Codex: T'au Empire p121 |
Selections: 3x Fusion blaster [42pts], Talisman of Arthas Moloch, Velocity tracker [2pts]
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, XV86 Coldstar, Commander
Rules: For the Greater Good, Manta Strike
Abilities: Coldstar, Master of War, Talisman of Arthas Moloch, Velocity tracker, Unit: Commander in XV86 Coldstar Battlesuit, Weapon: Fusion blaster
Selections: Shield generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Tactical Drones
Rules: Drone Support, For the Greater Good, Saviour Protocols
Abilities: Shield generator (Drone), Unit: MV4 Shield Drone
| Abilities | Description | Ref |
|---|---|---|
| Coldstar | When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6. | Codex: T'au Empire p93 |
| Master of War | Once per battle, at the beginning of your turn, a single COMMANDER from your army can declare either Kauyon or Mont'ka: * Kauyon: On a turn in which you declare Kauyon, at the start of your Movement phase, you can select any friendly <SEPT> units that are within 6" of the <SEPT> COMMANDER. Until the end of the turn, the selected units cannot move for any reason, but you can re-roll failed hit rolls for attacks made by these units. * Mont'ka: Friendly <SEPT> units within 6" of the COMMANDER can both Advance and shoot as if they hadn't moved this turn. Unless stated otherwise, you can only use Master of War ability once per battle, irrespective of how many models in your army have this ability. |
Codex: T'au Empire p89 |
| Shield generator (Drone) | A model with a shield generator has a 4+ invulnerable save. In addition, roll a D6 each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. | Codex: T'au Empire p109 |
| Talisman of Arthas Moloch | A model with this Relic has a 5+ invulnerable save. A model with this Relic can attempt to resist one psychic power in your opponent's Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test, if that model is within 24" of the enemy model manifesting that psychic power. | Psychic Awakening: The Greater Good p52 |
| Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | Codex: T'au Empire p123 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Commander in XV86 Coldstar Battlesuit | 20" | 3+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ | Codex: T'au Empire p93 |
| MV4 Shield Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: T'au Empire p121 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Markerlight [3pts], Photon grenades, Pulse rifle
Rules: Markerlights
Unit: Fire Warrior Shas'ui, Weapon: Markerlight, Photon grenade, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Markerlight [3pts], Photon grenades, Pulse rifle
Rules: Markerlights
Unit: Fire Warrior Shas'ui, Weapon: Markerlight, Photon grenade, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Markerlight [3pts], Photon grenades, Pulse rifle
Rules: Markerlights
Unit: Fire Warrior Shas'ui, Weapon: Markerlight, Photon grenade, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: Cross-linked stabiliser jets, Veteran Cadre
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, XV8 Crisis Battlesuits
Rules: For the Greater Good, Manta Strike
Abilities: Bonding Knife Ritual, Cross-linked stabiliser jets, Veteran Cadre
Selections: 3x Cyclic ion blaster [54pts]
Unit: Crisis Shas'ui, Weapon: Cyclic ion blaster (Overcharge), Cyclic ion blaster (Standard)
Selections: 3x Cyclic ion blaster [54pts]
Unit: Crisis Shas'ui, Weapon: Cyclic ion blaster (Overcharge), Cyclic ion blaster (Standard)
Selections: 3x Cyclic ion blaster [54pts]
Unit: Crisis Shas'vre, Weapon: Cyclic ion blaster (Overcharge), Cyclic ion blaster (Standard)
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Cross-linked stabiliser jets | COMMANDER, XV8 CRISIS BATTLESUITS or XV8 CRISIS BODYGUARDS unit only. When resolving an attack made with a ranged weapon by a model in this unit, re-roll hit rolls of 1 and re-roll wound rolls of 1. | Psychic Awakening: The Greater Good p37 |
| Veteran Cadre | Use this Stratagem before the battle. Select one XV8 CRISIS BATTLESUITS or XV8 CRISIS BODYGUARDS unit from your army that contains 3 models for 1 Command Point or one XV8 CRISIS BATTLESUITS or XV8 CRISIS BODYGUARDS unit from your army that contains 4 or more models for 2 Command Points. Models in that unit (excluding DRONES) have a Weapon Skill characteristic of 4+ and a Ballistic Skill characteristic of 3+. You can only use this Stratagem once per battle. | Psychic Awakening: The Greater Good p51 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Crisis Shas'ui | 8" | 5+ | 4+ | 5 | 5 | 3 | 2 | 7 | 3+ | Codex: T'au Empire p103,104 |
| Crisis Shas'vre | 8" | 5+ | 4+ | 5 | 5 | 3 | 3 | 8 | 3+ | Codex: T'au Empire p103,104 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Cyclic ion blaster (Overcharge) | 18" | Assault 3 | 8 | -1 | D3 | If you roll one or more hit rolls of 1, the bearer's unit suffers a mortal wound after all of this weapon's shots have been resolved. | Codex: T'au Empire p121 |
| Cyclic ion blaster (Standard) | 18" | Assault 3 | 7 | -1 | 1 | - | Codex: T'au Empire p121 |
Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones
Rules: For the Greater Good, Manta Strike
Selections: 5x Shield generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Tactical Drones
Rules: Drone Support, For the Greater Good, Saviour Protocols
Abilities: Shield generator (Drone), Unit: MV4 Shield Drone
| Abilities | Description | Ref |
|---|---|---|
| Shield generator (Drone) | A model with a shield generator has a 4+ invulnerable save. In addition, roll a D6 each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. | Codex: T'au Empire p109 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| MV4 Shield Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones
Rules: For the Greater Good, Manta Strike
Selections: 5x Shield generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Tactical Drones
Rules: Drone Support, For the Greater Good, Saviour Protocols
Abilities: Shield generator (Drone), Unit: MV4 Shield Drone
| Abilities | Description | Ref |
|---|---|---|
| Shield generator (Drone) | A model with a shield generator has a 4+ invulnerable save. In addition, roll a D6 each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. | Codex: T'au Empire p109 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| MV4 Shield Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones
Rules: For the Greater Good, Manta Strike
Selections: 5x Shield generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Tactical Drones
Rules: Drone Support, For the Greater Good, Saviour Protocols
Abilities: Shield generator (Drone), Unit: MV4 Shield Drone
| Abilities | Description | Ref |
|---|---|---|
| Shield generator (Drone) | A model with a shield generator has a 4+ invulnerable save. In addition, roll a D6 each time a DRONE with this ability loses a wound; on a 5+ that Drone does not lose a wound. | Codex: T'au Empire p109 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| MV4 Shield Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p109 |
Categories: Configuration
Selections: Show Sept Tenets rule
Categories: Configuration
Rules: Sept Tenets
Selections: Hardened Warheads, Stabilisation Systems
Abilities: Hardened Warheads, Stabilisation Systems
| Abilities | Description | Ref |
|---|---|---|
| Hardened Warheads | When resolving an attack made with a high-yield missile pod, missile pod, seeker missile, or smart missile system by a model with this tenet, improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1). | Psychic Awakening: The Greater Good p34 |
| Stabilisation Systems | When resolving an attack made with a ranged weapon by a BATTLESUIT model with this tenet, that model does not suffer the penalty for moving and firing Heavy weapons. | Psychic Awakening: The Greater Good p34 |
Selections: Markerlight [3pts], Photon grenades, Pulse rifle
Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T'au Empire, Cadre Fireblade
Rules: For the Greater Good, Markerlights
Abilities: Volley Fire, Unit: Cadre Fireblade, Weapon: Markerlight, Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Volley Fire | Models in <SEPT> units within 6" of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon's range. | Codex: T'au Empire p96 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Cadre Fireblade | 6" | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 4+ | Codex: T'au Empire p96 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: Honour blade, Hover drone [1 PL, 5pts]
Categories: Faction: <Sept>, Character, HQ, Infantry, Faction: T'au Empire, Ethereal, Jet Pack, Fly
Abilities: Failure Is Not An Option, Hover drone, Invocation of the Elements, Unit: Ethereal (Hover drone), Weapon: Honour blade
| Abilities | Description | Ref |
|---|---|---|
| Failure Is Not An Option | T'AU EMPIRE units within 6" of a friendly ETHEREAL may use the Ethereal's Leadership characteristic instead of their own when taking Morale tests. | Codex: T'au Empire p94 |
| Hover drone | The Ethereal's Move characteristic becomes 8", and it gains the FLY and JET PACK keywords. | |
| Invocation of the Elements | In your Movement phase, an ETHEREAL may invoke one of the elemental powers below. All friendly T'AU EMPIRE INFANTRY and BATTLESUIT units within 6" of the model invoking an elemental power gains the relevant benefit until the start of your next turn. A unit can only be affected by the same elemental power once per battle round. * Calm of Tides: Subtract 1 from any Morale tests made for affected units. * Storm of Fire: Re-roll hit rolls of 1 in the Shooting phase for affected units that remain stationary in the Movement phase. * Sense of Stone: Whenever a model in an affected unit loses a wound, roll a D6; on a 6, that model does not lose that wound. * Zephyr's Grace: You can re-roll the dice for affected units when they Advance. |
Codex: T'au Empire p94,95 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Ethereal (Hover drone) | 8" | 3+ | 4+ | 3 | 3 | 4 | 3 | 9 | 5+ | Codex: T'au Empire p96 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Honour blade | Melee | Melee | +2 | 0 | 1 | - | Codex: T'au Empire p123 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: Photon grenades, Pulse rifle
Unit: Fire Warrior Shas'ui, Weapon: Photon grenade, Pulse rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p98,99 |
| Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | Codex: T'au Empire p98,99 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse rifle | 30" | Rapid Fire 1 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
Selections: 2x Smart missile system [30pts], Advanced targeting system [18pts], Heavy burst cannon [35pts], Velocity tracker [10pts]
Categories: Fly, Elites, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Monster, XV104 Riptide Battlesuit
Rules: Drone Support, For the Greater Good
Abilities: Advanced targeting system, Nova Reactor, Riptide Shield Generator, Velocity tracker, Unit: XV104 Riptide Battlesuit, Weapon: Heavy burst cannon, Smart missile system, Wound Track (M,BS,A): XV104 Riptide Shas'vre 1, XV104 Riptide Shas'vre 2, XV104 Riptide Shas'vre 3
| Abilities | Description | Ref |
|---|---|---|
| Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
| Nova Reactor | In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn: * Nova Shield: This model has a 3+ invulnerable save. * Boost: This model can move 2D6" in your charge phase (even if it doesn't declare a charge). You cannot use this ability to move within 1" of any enemy models. * Nova-charge: Choose for either of this model's heavy burst cannon Type to change to Heavy 18, or its ion accelerator Type (both standard and overcharge) to change to Heavy 6. |
Codex: T'au Empire p106 |
| Riptide Shield Generator | This model has a 5+ invulnerable save. | Codex: T'au Empire p106 |
| Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | Codex: T'au Empire p123 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| XV104 Riptide Battlesuit | * | 5+ | * | 6 | 7 | 14 | * | 8 | 2+ | Codex: T'au Empire p106 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Heavy burst cannon | 36" | Heavy 12 | 6 | -1 | 2 | - | Codex: T'au Empire p121 |
| Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | Codex: T'au Empire p122 |
| Wound Track (M,BS,A) | Remaining W | M | BS | A | Ref |
|---|---|---|---|---|---|
| XV104 Riptide Shas'vre 1 | 7-14+ | 12" | 4+ | 4 | Codex: T'au Empire p106 |
| XV104 Riptide Shas'vre 2 | 4-6 | 8" | 5+ | 3 | Codex: T'au Empire p106 |
| XV104 Riptide Shas'vre 3 | 1-3 | 4" | 5+ | 2 | Codex: T'au Empire p106 |
Selections: 2x Fusion blaster [28pts], Advanced targeting system [18pts], Cyclic ion raker [20pts], 2x MV5 Stealth Drone [12pts], Shield generator [8pts]
Categories: Elites, Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Monster, XV95 Ghostkeel Battlesuit, Drone, MV5 Stealth Drone
Rules: Drone Support, For the Greater Good, Infiltrator, Saviour Protocols
Abilities: Advanced targeting system, Ghostkeel Electrowarfare Suite, Shield generator, Stealth Field, Unit: MV5 Stealth Drone, XV95 Ghostkeel Shas'vre, Weapon: Cyclic ion raker (Overcharge), Cyclic ion raker (Standard), Fusion blaster, Wound Track (M,BS,A): XV95 Ghostkeel Shas'vre 1, XV95 Ghostkeel Shas'vre 2, XV95 Ghostkeel Shas'vre 3
| Abilities | Description | Ref |
|---|---|---|
| Advanced targeting system | A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). | Codex: T'au Empire p123 |
| Ghostkeel Electrowarfare Suite | Your opponent must subtract 1 from hit rolls for models attacking this model from more than 6" away. | Codex: T'au Empire p105 |
| Shield generator | A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit. | Codex: T'au Empire p123 |
| Stealth Field | Models shooting at a Stealth Drone or an XV95 GHOSTKEEL BATTLESUIT within 3" of any friendly Stealth Drones subtract 1 from their hit rolls. (This is cumulative with the Ghostkeel Electrowarfare Suite ability.) | Codex: T'au Empire p105 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| MV5 Stealth Drone | 12" | 5+ | 5+ | 4 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p105 |
| XV95 Ghostkeel Shas'vre | * | 5+ | * | 6 | 6 | 10 | * | 8 | 3+ | Codex: T'au Empire p105 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Cyclic ion raker (Overcharge) | 24" | Heavy 6 | 8 | -1 | D3 | If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved. | Codex: T'au Empire p121 |
| Cyclic ion raker (Standard) | 24" | Heavy 6 | 7 | -1 | 1 | - | Codex: T'au Empire p121 |
| Fusion blaster | 18" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: T'au Empire p121 |
| Wound Track (M,BS,A) | Remaining W | M | BS | A | Ref |
|---|---|---|---|---|---|
| XV95 Ghostkeel Shas'vre 1 | 6-10+ | 12" | 4+ | 3 | Codex: T'au Empire p105 |
| XV95 Ghostkeel Shas'vre 2 | 3-5 | 8" | 5+ | 2 | Codex: T'au Empire p105 |
| XV95 Ghostkeel Shas'vre 3 | 1-2 | 4" | 5+ | 1 | Codex: T'au Empire p105 |
Selections: MV31 Pulse Accelerator Drone [8pts]
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Drone, Fly, Support Drones
Rules: Drone Support, For the Greater Good, Saviour Protocols
Abilities: Bonding Knife Ritual, Pulse Accelerator, Vanguard, Unit: MV31 Pulse Accelerator Drone
Selections: Burst cannon
Categories: Recon Drone
Rules: Saviour Protocols
Abilities: Recon Suite, Unit: MB3 Recon Drone, Weapon: Burst cannon
Selections: 6x Markerlight [18pts], 6x Photon grenades, 6x Pulse carbine
Rules: Markerlights
Unit: Pathfinder, Weapon: Markerlight, Photon grenade, Pulse carbine
Selections: Markerlight [3pts], Photon grenades, Pulse carbine
Rules: Markerlights
Unit: Pathfinder Shas'ui, Weapon: Markerlight, Photon grenade, Pulse carbine
Selections: 3x Photon grenades, 3x Rail rifle [36pts]
Unit: Pathfinder, Weapon: Photon grenade, Rail rifle
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Pulse Accelerator | Whilst a T'AU EMPIRE INFANTRY unit is within 3" of any friendly Pulse Accelerator Drones, increase the Range characteristic of that unit's pulse pistols, pulse carbines and pulse rifles by 6". | Codex: T'au Empire p107 |
| Recon Suite | Units making saves against attacks made by a Pathfinder Team that is within 3" of a friendly Recon Drone do not gain any bonus to their saving throws for being in cover. | Codex: T'au Empire p107 |
| Vanguard | At the start of the first battle round but before the first turn begins, you can move this unit and any accompanying Drones up to 7". They cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. | Codex: T'au Empire p96, 107 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| MB3 Recon Drone | 8" | 5+ | 5+ | 4 | 4 | 2 | 1 | 6 | 4+ | Codex: T'au Empire p107 |
| MV31 Pulse Accelerator Drone | 8" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: T'au Empire p107 |
| Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: T'au Empire p107 |
| Pathfinder Shas'ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: T'au Empire p107 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Burst cannon | 18" | Assault 4 | 5 | 0 | 1 | - | Codex: T'au Empire p121 |
| Markerlight | 36" | Heavy 1 | - | - | - | See Markerlights (rule). | Codex: T'au Empire p121 |
| Photon grenade | 12" | Grenade D6 | - | - | This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn. | Codex: T'au Empire p121 | |
| Pulse carbine | 18" | Assault 2 | 5 | 0 | 1 | - | Codex: T'au Empire p122 |
| Rail rifle | 30" | Rapid Fire 1 | 6 | -4 | D3 | For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage. | Codex: T'au Empire p122 |
Selections: 2x Smart missile system [30pts], Railgun [30pts]
Categories: Vehicle, Fly, Heavy Support, Faction: <Sept>, Faction: T'au Empire, TX7 Hammerhead Gunship, Hammerhead
Rules: Attached Drones, Explodes, Hover Tank
Unit: TX7 Hammerhead Gunship, Weapon: Railgun (Solid shot), Railgun (Submunitions), Smart missile system, Wound Track (M,BS,A): TX7 Hammerhead Gunship 1, TX7 Hammerhead Gunship 2, TX7 Hammerhead Gunship 3
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| TX7 Hammerhead Gunship | * | 6+ | * | 6 | 7 | 13 | * | 8 | 3+ | Codex: T'au Empire p112 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Railgun (Solid shot) | 72" | Heavy 1 | 10 | -4 | D6 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. | Codex: T'au Empire p122 |
| Railgun (Submunitions) | 72" | Heavy D6 | 6 | -1 | 1 | - | Codex: T'au Empire p122 |
| Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | Codex: T'au Empire p122 |
| Wound Track (M,BS,A) | Remaining W | M | BS | A | Ref |
|---|---|---|---|---|---|
| TX7 Hammerhead Gunship 1 | 7-13+ | 12" | 3+ | 3 | Codex: T'au Empire p112 |
| TX7 Hammerhead Gunship 2 | 4-6 | 6" | 4+ | D3 | Codex: T'au Empire p112 |
| TX7 Hammerhead Gunship 3 | 1-3 | 3" | 5+ | 1 | Codex: T'au Empire p112 |
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, XV88 Broadside Battlesuits
Rules: For the Greater Good
Abilities: Bonding Knife Ritual
Selections: 2x Smart missile system [30pts], Heavy rail rifle [25pts], Velocity tracker [2pts]
Abilities: Velocity tracker, Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Smart missile system
Selections: 2x Smart missile system [30pts], Heavy rail rifle [25pts], Velocity tracker [2pts]
Abilities: Velocity tracker, Unit: Broadside Shas'ui, Weapon: Heavy rail rifle, Smart missile system
Selections: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Velocity tracker [2pts]
Abilities: Velocity tracker, Unit: Broadside Shas'vre, Weapon: High-yield missile pod, Smart missile system
| Abilities | Description | Ref |
|---|---|---|
| Bonding Knife Ritual | If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. | Codex: T'au Empire p98,99,102-104,107,111 |
| Velocity tracker | Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can FLY. | Codex: T'au Empire p123 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
|---|---|---|---|---|---|---|---|---|---|---|
| Broadside Shas'ui | 5" | 5+ | 4+ | 5 | 5 | 6 | 2 | 7 | 2+ | Codex: T'au Empire p111 |
| Broadside Shas'vre | 5" | 5+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | Codex: T'au Empire p111 |
| Weapon | Range | Type | S | AP | D | Abilities | Ref |
|---|---|---|---|---|---|---|---|
| Heavy rail rifle | 60" | Heavy 2 | 8 | -4 | D6 | For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage. | Codex: T'au Empire p121 |
| High-yield missile pod | 36" | Heavy 4 | 7 | -1 | D3 | - | Codex: T'au Empire p121 |
| Smart missile system | 30" | Heavy 4 | 5 | 0 | 1 | This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. | Codex: T'au Empire p122 |
Attached Drones: When this model is set up, any accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Drones remain attached, this model is considered to be equipped with their weapons in addition to its own. (Codex: T'au Empire pvar)
Drone Support: When a unit is set up on the battlefield, any accompanying DRONE models are set up in unit coherency with it. From that point onwards, the DRONE models are treated as a separate unit. (Codex: T'au Empire)
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. (Codex: T'au Empire pvar)
For the Greater Good: When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit's targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn. (Codex: T'au Empire p89)
Hover Tank: Instead of measuring distances to and from this model's base, measure to and from this model's hull or base (whichever is closer). (Codex: T'au Empire pvar)
Infiltrator: During deployment, this unit can be set up anywhere on the battlefield that is not within your opponent's deployment zone and is more than 12" from any enemy unit. ()
Manta Strike: During deployment, you can set up this unit in a Manta hold instead of placing them on the battlefield. At the end of any of your Movement phases, this unit can use a Manta strike to enter the fray - set it up anywhere on the battlefield that is more than 9" from any enemy models. (Codex: T'au Empire p91-93,103-104,109)
Markerlights:
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
* 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
* 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
* 3 - The target unit does not gain any bonus to its saving throws for being in cover.
* 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
* 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.
(Codex: T'au Empire p123)
Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends. (Codex: T'au Empire pvar)
Sept Tenets:
If your army is Battle-forged, all <SEPT> units in T'AU EMPIRE Detachments gain a Sept Tenet, so long as every unit in that Detachment is from the same sept. The Sept Tenet gained depends upon the sept they are drawn from, as shown on the table on the right. For example, all units in a VIOR'LA Detachment gain the Strike Fast Sept Tenet.
If you have chosen a sept that does not have an associated Sept Tenet, you can choose the tenet that best suits the fighting style and strategies of the warriors that hail from it.
[From Psychic Awakening: The Greater Good] If your chosen sept does not have an associated Sept Tenet in Codex: T'au Empire, you can create its Sept Tenet by selecting two rules from the following list.
(Codex: T'au Empire p126)
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